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AI Insights · Timothy · March 2022

Top 5 io Games on iOS in Australia Q1 2022

Explore the performance of the top 5 io games on iOS in Australia during Q1 2022, featuring download, revenue, and active user trends.

Top 5 io Games on iOS in Australia Q1 2022

In the first quarter of 2022, the top 5 io games on iOS in Australia demonstrated varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at the trends for each game:

slither.io from Lowtech Studios LLC saw its weekly downloads fluctuate, peaking at around 12.8K in the last week of February before dropping to 3.9K in early March and then recovering to 10.3K by the end of the quarter. Weekly revenue showed minor fluctuations, with a high of $25 in late January and a low of $8 in mid-March. The game’s weekly active users experienced a slight decline from 63.4K to 61.8K over the quarter, with a notable dip to 47K in mid-March.

Hole.io by Voodoo experienced a varied download trend, starting at 9.5K and dipping to 4.5K in late January, before surging to 10.3K by the end of March. Revenue peaked at $362 in mid-February and remained relatively stable, ending the quarter at $222. Weekly active users showed a decrease from 38.2K to 24.5K in January, followed by a recovery to 37.9K by the end of March.

Snake.io - Fun Online Snake from Kooapps had a steady download rate, starting at 9.8K and declining to 3.3K in mid-February, before recovering to 5.1K by the end of March. Revenue remained consistent, peaking at $229 in late January and ending the quarter at $219. Active users dropped from 33.9K to 19.8K in mid-February, with a slight recovery to 23.5K by the end of March.

Paper.io 2 by Voodoo showed a steady download trend with minor fluctuations, peaking at 7.1K in late December and fluctuating around 5K to 6K throughout the quarter. Revenue remained stable, peaking at $235 in early March and ending the quarter at $190. Active users saw a decline from 24.1K to 18.3K in mid-February, before stabilizing around 22.5K by the end of March.

State.io - Conquer the World by AI Games FZ had a notable increase in downloads, starting at 2.6K and peaking at 4.9K in late February, before ending the quarter at 3.6K. Revenue showed an upward trend, peaking at $344 in late February and ending at $233 in late March. Active users increased from 11.7K to 14.3K in early March, with a slight decline to 12.9K by the end of the quarter.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: March 2022